Projects
A VR puzzle-solving/racing game where players solve procedurally-generated puzzles using a customizable robot in different levels, while learning about robotics components, electronics, and programming along the way. Built in Unity3D
A multi-level collaborative VR amusement park experience, compatible with OculusVR and SteamVR. Implemented the multiplayer horror themed VR escape room, including all scripts, level design, lighting, and UI. Built in Unity3D
A collaborative VR experience for OculusVR, where multiple users can participate in simple apple picking and gardening tasks in a garden. Implemented in Unity 2019.4.29f1 using Photon 2, with OculusVR support.
A 3D story-based platformer game which combines time management concepts and environmental puzzle solving. Lead programmer and UI designer. Built in Unreal Engine 4.
​A VR training simulator for manual wheelchairs with force feedback and immersive HMD. Built in Unity3D.
A system that automatically synthesizes indoor scenes realistically populated by a variety of furniture objects, using Simulated Annealing with a Metropolis-Hastings state-search step. Implemented in Unity3D.
A robotic system equipped with a robot manipulator and an object detection algorithm that can traverse a complex grid environment with inaccessible areas, pick up objects and deposit them in a specified location. Implemented using Raspberry Pi and Arduino.
A VR game, compatible with OculusVR and SteamVR. Built in Unreal Engine 4.
A 3D puzzle-solving hack-and-slash game, set in a medieval environment with a horror background. Built in Unreal Engine 4
Developed for evaluating the effect of fatigue on virtual forklift driving and the effectiveness of VR-based performance feedback. Built in Unity3D